Sifu Mobile: Price, Requirements & Controls
Sifu Mobile explained: the $7.99 iOS price, Android release, 2.1 GB install, iOS 18 requirement, touch controls, controller support and whether it is the full game.
Verified for version1.0.2
Sifu Mobile brings Sloclap's kung-fu brawler to phones with the full story campaign, new touch controls and full controller support. It launched on iOS and Android on 12 October 2026, priced at $7.99 on the US App Store. This page covers the practical questions: what you get, what it costs, what it runs on, and what is still unconfirmed.
What you get
The App Store description is specific: the complete story campaign is included, with new touch controls designed for mobile, enhanced contextual interactions, a reworked camera and full controller support. The game is still Sifu — hunt the assassins who killed your family, fight with Pak-Mei kung fu, and use the environment when the odds are bad.
There is no separate mobile storyline, and the official description does not list a mobile-only combat system. Treat the phone version as the same game with a different control scheme, not a spin-off.
Price and requirements
| Item | Detail |
|---|---|
| Release | 12 October 2026, iOS and Android |
| Price | $7.99 on the US App Store |
| Version | 1.0.2 (updated 14 October 2026) |
| iOS requirement | iOS / iPadOS 18.0 or later |
| Install size | About 2.1 GB |
| Age rating | 17+ |
| Languages | Includes English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French and German |
| Controls | Touch controls and full controller support |
Android is confirmed for the same release date, but the Google Play page did not return usable price or size data in our check. Check your regional store before buying.
Touch controls vs controller
The mobile version has two control paths:
- Touch controls: designed specifically for phones, with enhanced contextual interactions and a reworked camera. This is the version to try first if you play on the go.
- Controller: full controller support. If you already own a Bluetooth controller, this is the closest experience to the console/PC version.
The combat system asks for precise dodges and parries, so the control choice matters. Touch is convenient; a controller is more consistent for the timing-heavy fights. Try the first boss on touch before deciding whether you need a controller.
Combat basics that carry over
Sifu's combat is built on a few habits:
- Dodge before you attack. Reading the enemy's swing is more important than starting your combo early.
- Parry the strings you know. A successful parry opens the punish window; a failed one costs health.
- Use the environment. Bottles, chairs, ledges and windows are part of the kit, not decoration.
- Do not mash. The combo system rewards deliberate inputs; button-mashing gets you killed in the first real fight.
- Learn one enemy type at a time. The game introduces new moves faster than you can learn everything at once.
The mobile touch layout may change how these feel, but the underlying rules are the same.
The aging loop
Death is not a reset in Sifu. The amulet revives you older, and age changes how much room you have left. The mobile version keeps the same risk-reward system: every death buys you another attempt at the cost of a shorter run.
Practical consequences:
- Treat early deaths as information. Learn the pattern before you spend another year.
- Do not restart immediately after every death. The age system is the game; restarting to stay young is a different challenge, not the intended first run.
- Upgrade what you use. Skills unlock through practice and failure; spend on the moves that fit your approach.
What is still unconfirmed
- Android price and install size: the Google Play page did not return usable data in our check.
- Arenas expansion: the App Store description only confirms the story campaign.
- Cross-save: not mentioned in the sources we checked.
- Mobile-specific combat changes: none are documented; assume the same systems with a new control scheme.
If any of these matter to your purchase, check the store listing or Sloclap's channels before buying.
First-hour tips
- Play the opening on touch first. You may like it more than you expect.
- Switch to a controller for the first boss if touch feels imprecise. The game supports both.
- Learn dodge timing before combos. Defense is the skill that carries you through the first levels.
- Use the environment early. It closes the damage gap while you are still learning.
- Do not worry about a perfect age run. The first campaign is for learning; optimization comes later.
Start here
If you are deciding whether to buy, the price and requirements table above is the short answer. If you already have it, the getting-started route covers controls, the first boss and the aging system in more detail.
Sources
- Sifu — SIFU Mobile launches 12th October (official)
- App Store — Sifu (official)
- Google Play — Sifu (official)
Related guides
FAQ
How much does Sifu Mobile cost?
The US App Store lists it at $7.99. Android pricing was not independently verified in our sources, so check Google Play for your region.
Is Sifu Mobile the full game?
Yes. The App Store description says the complete story campaign is included and adapted for mobile, not a cut-down mode.
Does Sifu Mobile support controllers?
Yes. The official description lists full controller support alongside the new touch controls.
What iOS version do I need?
iOS or iPadOS 18.0 or later. The App Store lists an install size of about 2.1 GB.
Does Sifu Mobile include the Arenas expansion?
The App Store description only mentions the complete story campaign; it does not confirm Arenas. Treat Arenas as unconfirmed until the store or Sloclap says otherwise.